Where did the metaverse go? And will Apple’s Vision Pro bring it back?
- In 1992, Neal Stephenson published “Snow Crash”, a science fiction novel about a computer virus in a virtual world, which introduced the concept of the metaverse.
- The metaverse, built on blockchain technology, transcends national boundaries and provides a decentralised and highly autonomous virtual space for activities such as learning, working and playing.
- Apple’s VisionPro, an AR headset launched on January 27, aims to pioneer the metaverse by providing intelligent interaction and rich real-world perception, potentially revolutionising work and entertainment experiences.
In 1992, American author Neal Stephenson unleashed the sci-fi gem “Snow Crash,” not about a natural avalanche but a virtual code name for a sinister computer virus. The stage? 21st-century America, ruled by mega-corporations with a sidelined government. After an economic collapse, people flock to the metaverse for freedom and pleasure.
Armed with eyewear-like VR headsets, users dive into metaverse via any internet-connected device, creating a soul-soothing virtual utopia. Amidst the metaverse, a 30-year-old delivery driver and a struggling 15-year-old courier transform into unexpected superheroes combating sinister forces aiming to dominate the entire virtual realm with the Snow Crash virus. “Snow Crash” not only challenges sci-fi norms but also ignites passionate discussions about the metaverse in our internet-savvy era. What significance does the metaverse hold for us today?
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